The NEW GamiCon Sponsorship Encounter provides an opportunity for your company to reach a targeted audience of learning managers, instructional designers, adult educators, project managers, and other key decision makers by providing several channels for you to present your products directly to those who need them most.
Join us for the opportunity to get in front of the L&D leaders and adult educators you are trying to reach. Our unique format provides an engaging and collaborative experience for you to meet those who are actively seeking solutions you have to offer.
Our mission is to create a meaningful and memorable learning experience for ALL participants. The impact of sharing your message, tied to a strong and credible real-life application, will not only educate, but will spark curiosity and discussion -- a unique product placement opportunity.
Your participation as a sponsor will help to improve and level up the gamification community. We have set the bar high and only you, the industry's thought leaders, experts, and practitioners, can help us reach it.
There is no dull and boring here! From the opening party and PopUp Escape Room to the Closing Keynote, GamiCon is rich with strategic networking experiences.
You can support GamiCon in a variety of ways. If the packages outlined in the prospectus don’t contain what you are looking for, we’ll be happy to work with you to tailor an individual package to suit your needs. We thank you for your generosity and continued support!
John Chen is a Digital Team Building Expert. He is the CEO of Geoteaming specializing in corporate team building and leadership programs that use technology and adventure, and the Wiley author of 50 Digital Team Building Games. John has completed over 1,800+ team building events with over 180,000 clients.
Juliette is the Ideologist in Chief (AKA Managing Director) at Growth Engineering, and her unwavering mission is to wage war on dull online learning! She is a pioneer and expert in applying gamification and social functionality to online learning. She has an unrivalled passion for learner engagement, which leaves audiences inspired and electrified.
Managing Partner & Head of Creative, Stephen Baer has grown The Game Agency into an award-winning digital agency with bi-coastal offices and 20+ employees. Stephen and his team make games to make education, corporate training, and consumer marketing more fun and effective
Brandon Coughlin is a Technology Advisor committed to pairing buyers and sellers of business technology. His focus is using business software research for the Inbound Sales team to connect TechnologyAdvice customers with the right products for their needs. He has a BA in Marketing from Miami University of Ohio.
EMBO (Evil Mind Behind the Operation) of BLUErabbit, awarded as the Outstanding Gamification Software of 2017 by Gamification Europe. Supported on the science of games, BLUErabbit leverages specific game mechanics that are proven to improve classroom activity. BLUErabbit is out to win the war on grades and free education from an industrialized point of view.
Hope Kandel is the Vice President of Partnerships at Credly. Working with Credly from its launch, Hope is a multifaceted online learning professional with a current emphasis on partnership development, sales project management, and helping Credly’s clients implement effective and engaging digital credential programs. Hope holds a BA from Rutgers and an MA in Library and Information Sciences from UT Austin.
John Martin is an American entrepreneur, business leader, and digital innovator. Recently, John co-founded BundlAR, providing custom augmented reality app and platform development solutions, consulting, and marketing services for businesses, higher education, and nonprofits. BundlAR is ideal for trade shows & live events, print & digital media, signage, universities, tourism, museum exhibits, and AR guided tours.
Matthew is the Co-Founder and Chief Technology Officer of BundlAR, an augmented reality solutions company. He has been delivering cutting-edge technology since the late 1990’s to enterprises as large as GE, Kraft, and Northern Trust, as well as start-ups building out their initial products. Matt is a technology adviser to Loyola University Chicago’s Ignite Lab for Entrepreneurship, a Designer/Developer member at 1871 – the World’s #1 Tech Incubator, and the host of VR/AR Chicago - the Midwest’s fastest growing immersive technology MeetUp.
Monica is Founder and CEO and Jonathan is CMO of Sententia Gamification. Founded by Gamification Master Craftsmen with a deep knowledge of human motivation principles, Sententia Gamification brings more than 20 years of research and experience in the science of adult learning to our clients. We are a trusted developer of learning solutions that help to improve the performance of individuals, teams, and organizations. We offer a wide range of resources and services from ready-to-train programs, facilitator certifications, train-the-trainer playshops, custom development, and more.
Would you like to put your products and services in the hands of decision makers?
Download a copy of the GamiCon18 Sponsor Prospectus and call us TODAY! +1 972-951-3314