Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination.
Scott Provence will show you how you too can take over the world.
Just like with games that offer players the chance to try again, win to unlock and level up, learning content can be designed with these key features to keep learners coming back for more.
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed.
A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.
Let’s look deeper into what Player Journey can help you to achieve. The player journey is supposed to be fun, but for it to be fun it must be planned.
How can you use a motivation driver’s perspective to test your game designs in a more integrative way?
Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system?
David Castañeda Pardo and Lina M. Parra Ante
Gaming requires players to perform in some type of action as part of the gameplay. This typically entails completing a sequence or series of challenges, tasks, or activities.
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?
Jean Marrapodi, Javier Velasquez, and Naomi Pariseault