4 Life-Changing Days of Gamification & Technology | September 15-19 | New Orleans, LA

A COMPETITION THAT REWARDS EXCELLENCE IN GAMIFICATION DESIGN FOR LEARNING

IT'S A THROW DOWN!

The GamiCon Gamification Project Throwdown Awards recognize excellence in gamification strategy design and implementation in the L&D, HR, and Adult Education Community. 


Participants in the Throwdown Challenge will showcase their projects to all GamiCon attendees on Monday, September 16, 2019.


A showcase of low-tech, no-tech, and technology-based gamification of learning projects with a special focus on not just the projects themselves but also the results they’ve produced. This fun and social event gives GamiCon participants the opportunity to see a variety of projects and talk with the designers and developers, about the strategies, tools, and processes used to build them.


All entries are  judged on creativity, innovation and overall effective use of gamification in L&D, HR, or Adult Education. Winners are selected by a panel of Gamification Master Craftsman and recognized L&D experts. 


Categories of evaluation are:

  • Excellence in No-Tech Gamification Design
  • Excellence in eLearning or Web-Based Gamification Design
  • Best Use of Narrative in Gamification Design
  • Best Use of Surprise and Delight in Gamification Design
  • Overall Outstanding Use of Gamification for Learning


Winners will be announced on Monday Evening, September 16, 2019 at the GamiCon Throwdown Awards Celebration and Party. 

eLearning or Web Based

image41

If you designed a gamification project that uses electronic devices (computers, tablets, or phones) to deliver educational or training content to learners... then we want to hear about your project! 

Low Tech or No Tech

image42

If you designed a low or no tech gamification project that successfully used analog tools such as cookies, stars, stickers, a white board spinner, sticky notes, cards, cut outs, etc. (the list is only limited by creativity) to teach, engage, and measure.... then we want to hear about your project!

GamiCon18 Throw Down Contestant Winners

Overall Outstanding Use of Gamification for Learning

image43

You Can't Gamify That! Gamification Where No One Has Gone Before

Brown University

Professor Jim Egan and Naomi Periseault

Excellence in No-Tech Gamification Design

image44

Hacksagon! Cyber  Security Board  Game

Gamification Nation

An Coppens

Excellence in eLearning or Web-Based Gamification Design

image45

Misadventures in Money Management (MiMM)

Bureau of Consumer Financial Protection

Mechel Glass

Best Use of Narrative

image46

Therapeutic Communication and Mental Health Assessment Video Game Simulation 

Ryerson University, G. Raymond Chang School of Continuing Education, Centennial College  and George Brown College

Naza Djafarova and Lenora Zefi

Best Use of Surprise and Delight

image47

You Can't Gamify That! Gamification Where No One Has Gone Before

Brown University

Professor Jim Egan and Naomi Periseault

Enter Your Gamification for Learning Project in the GamiCon19 Throwdown TODAY!

Many L&D, HR, and Adult Educators are looking for ways to use gamification to create engaging and more intriguing digital learning experiences. 

  • What challenges can you create to keep learners motivated to improve their skills or knowledge? 
  • How do you make these challenges achievable or level-based to keep the course relevant and engaging? 
  • What if you don't have the resources for high-priced apps or platforms? 
  • Can good gamification project design and creativity trump technology?  
     

Get the recognition you deserve for driving learning and business objectives.