4 Life-Changing Days of Gamification & Technology | September 15-19 | New Orleans, LA

Welcome to the 2019 Conference for the Gamification of Learning


The ONLY conference exclusively for Gamification in corporate training, adult education and employee engagement.


#gamicon2k19

GamiCon 2019 -- Play. Purpose. Potential.

Don't want to miss any news, promotions, or deadlines for GamiCon 2019? Give us your email and we'll be sure to keep you in the loop!

A Gamification Conference That's Actually Gamified

Should You Attend?

image275

Is GamiCon19 for you? Check out the companies that attended last year and what they had to say about their experience.

People Like You

What Should You Expect?

image276

Unlike ANY conference you've ever attended, GamiCon19 is 100% gamified from the Opening Kick-Off Party to the Closing Keynote. Take a look.

Let Us show you

How Do You Register?

image277

4 life-changing days of gamification and technology! With a variety of registration and payment options, we have one that works for you.


REGISTRATION OPENS SOON

#gamicon2k19 speakers

Monica Cornetti, MS EdE; Austin, TX

image278

GamiCon Gamemaster

  

Monica is the Founder and CEO of Sententia Gamification, Founder and Chair of GamiCon and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

Watch Trailer


Jonathan Peters, PhD; Austin, TX

image279

 

Jonathan Peters, Ph.D. is Chief Motivational Officer at Sententia Gamification. An international professional keynote speaker, trainer, author, and copywriter, he believes that change is inevitable adaption is vital, but success is optional. He works with those who pursue the option of success with the gamification of learning.

Bernardo Letayf; Mexico City, Mexico

image280

Bernardo Letayf developed BLUErabbit as an app to apply gamification in any learning environment after 5 years of trying such task without it. Today it’s working its way towards 150,000 users and his experience as a teacher using gamification has proven its worth.


GamiCon has once again selected Bernardo Letayf and BLUErabbit as the Engagement App for #gamicon2k19. Check out the amazing results we produced at GamiCon18.

More Speakers Coming Soon

Headlined by the world’s leading gamification strategists, researchers, and solution providers...

Scenes from GamiCon18

Our Sponsors

image281
image282

Hosted by

image283
image284

From the opening party to the closing Keynote, experience Hours of Hands-on Gamified action!